Chocolate doom brutal doom

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The latter involved large scale reverse engineering of the DOS Strife executables by James Haley (Quasar) and Samuel Villarreal (Kaiser), a project that subsequently led to a commercial re-release of the game in the form of Strife: Veteran Edition.Ĭhocolate Doom's philosophy is documented in a philosophy document that describes its design.

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Originally only a Doom source port, the project has since expanded to include equivalent ports of Heretic, Hexen, and Strife. The name is a pun on the phrase vanilla Doom. It is co-developed with Fabian Greffrath, who also maintains Crispy Doom, a derivative source port that closely follows Chocolate Doom development, adding features deemed out-of-scope for Chocolate Doom. Deliberately including very few new features and maintaining all of the limitations of the original DOS versions, Chocolate Doom is of use to level authors creating vanilla-compatible levels, as well as players seeking an authentically retro experience of the game as it was played in the 1990s.Ĭhocolate Doom was first started in 2005 by Simon Howard (Fraggle), who remains the project's maintainer. Simon Howard, Fabian Greffrath, James Haley, Samuel VillarrealĬhocolate Doom is a set of conservative source ports for Doom, Heretic, Hexen, and Strife, with a philosophy of preserving the look, feel, and bugs of the vanilla versions of each. Chocolate Doom running in Windows at 640x480 via aspect ratio correction.