Light Armor and Medium Armor: Add Dexterity ability score modifier to AC Temporarily redefines wearer's Armor Type bonus/penalty: Wearer takes only 1 damage per turn when walking through lava Gives the wearer +10 to saving throws to resist the effects of curse Gives the wearer +10 to CON saving throws to resist the effects of poison Gives the wearer +10 to CON saving throws to resist effects that cause bleed
Halves damage received by wearer when health is below 20% of max HP rounded downĭoubles damage dealt by wearer when health is below 20% of max HP rounded down Heavy Armor: No Dexterity ability modifier.Įxtra Heavy Armor: -1 AC for every point of Strength below 18. Medium Armor: Add Dexterity ability score modifier to AC, to a maximum of +2. Light Armor: Add Dexterity ability score modifier to AC.